The story is set atop a tree. The story takes place twenty years into the future. The story must have a bandit involved in the middle. The story must involve a machine in it. During the story, a character gets a demotion.
A character is curious throughout most of the story.
A character is manic throughout most of the story. During the story, a character finds a long-lost relative. The story must involve an axe in the beginning.
The story must have a giant at the beginning.
The story ends during an eclipse. The story takes place twenty years in the past. During the story, there is an economic crisis. During the story, a character moves to a different dwelling.
The story ends during a crime. The story must have a gerbil involved in the middle. A character is wiser throughout most of the story.
A character eavesdrops, and they are surprisingly overenthused about it. A character is antisocial throughout most of the story. During the story, a character is attacked.
The story takes place ten years into the future. During the story, someone gets away with a crime. The story must have a rat at the end. The story must involve some plumbing pipes in the beginning.
The story takes place in the morning.
A character eavesdrops, but the action goes terribly wrong. During the story, a character makes a slip of the tongue. The story must have a cow involved in the middle. The story must have a battleaxe appear in the middle. During the story, there is an explosion.
Seventh Sanctum(tm) and its contents are copyright (c) 2013 by Steven Savage except where otherwise noted. No infringement or claim on any copyrighted material is intended. Code provided in these pages is free for all to use as long as the author and this website are credited. No guarantees whatsoever are made regarding these generators or their contents.