Quick Character Generator

Quick, simple character descriptions, generic or for specific settings.

The Sanctum has had a technical upgrade in late September, 2025. If you see any issues, you can reach me at my Linktree.

My future Sanctum plans are here. Grab the data archives here!

Your Options:
Characters
The greedy businessperson.
The infamous traitor.
The graceful, tired, smooth mercenary who seems insane.
The fearful, patriotic pharmacist.
The just, unethical merchant.
The grim, boastful marine who can't resist helping people.
The young, manipulative bounty hunter living on borrowed time.
The unheroic bartender from an unusual family line.
The striking murderer.
The righteous, tactless philanthropist.
The striking architect.
The plain martial artist.
The graceful, boring, moralizing leader with unexpected depths.
The illogical hero.
The crippled, patronizing jailer.
The peace-loving impostor.
The tireless, philandering, cooperative student from an unusual family line.
The tough, greedy, short-tempered hermit.
The inventor searching for a family member.
The narrow-minded, ignored politician with big dreams.
The athletic official.
The outlaw looking for love.
The heroic weapons master on the wrong side of the law.
The unambitious acrobat who is considered the worst in his/her profession.
The inhibited prospector haunted by flashbacks.
The immoral ambassador searching for employment.
The mean-spirited, selfless archivist.
The weak, corrupt martial artist.
The strong, righteous spy.
The poised bounty hunter.
The strong, vocal businessperson coping with mental illness.
The prospector with unexpected depths.
The secretive, extraverted thief with little money.
The enduring, vocal businessperson.
The aged cleric.
The athletic, intelligent, odd jailer.
The sickly, quiet, vicious businessperson who can't resist helping people.
The nimble, extraverted midwife.
The fence who is an outsider.
The tireless laborer with a chemical dependency.
The tireless, philandering, smooth traveler with a chemical dependency.
The nimble, weak-willed dancer.
The clumsy, sadistic lawman.
The strong, rude ambassador who had a near-death experience that changed them significantly.
The eccentric trader from a big family.
The strong traveler.
The farmer searching for a family member.
The graceful, pompous rascal.
The conformist, ugly impostor coping with mental illness.
The plain champion who is a complete fraud.

 

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