Quick Character Generator

Quick, simple character descriptions, generic or for specific settings.

The Sanctum has had a technical upgrade in late September, 2025. If you see any issues, you can reach me at my Linktree.

My future Sanctum plans are here. Grab the data archives here!

Your Options:
Characters
The willful, playful outlaw.
The nihilistic bartender.
The clumsy, nihilistic mentor.
The clumsy, moral hunter who can't resist helping people.
The laid-back pedlar who loves animals.
The young, obedient rogue.
The crippled student coping with mental illness.
The stingy bartender with a lot of friends.
The spy who can't resist a fight.
The dexterous pharmacist.
The striking, naive, unpopular inventor searching for a lost friend.
The plain, vicious assassin who lost meaning in life.
The religious beggar searching for purpose.
The clinging murderer who had a near-death experience that changed them significantly.
The plain smuggler who hates children.
The tireless, hateful, opinionated traveler who is given to moments of deep introspection.
The young mercenary.
The compassionate leader from a good family.
The nimble, immature hunter.
The mature dancer on the wrong side of the law.
The weak, forceful ambassador.
The tough murderer.
The mercenary searching for employment.
The nimble, shifty, friendly martial artist.
The hypocritical rascal.
The opportunistic gigolo living on borrowed time.
The awkward, persistent, opinionated priest.
The striking, righteous hermit.
The anxious lawman who fears the future.
The rebellious, striking architect who fell in with the wrong crowd.
The agile, persuasive, alienated priest with a dark past.
The graceful, hateful, broken-hearted fence.
The tireless jailer who seems insane.
The pompous bartender from a big family.
The homely jailer who loves children.
The sickly ambassador.
The disloyal ambassador who has an odd way of speaking.
The athletic trader.
The healthy, bloodthirsty bandit.
The crippled, burnt-out, sleazy weapons master looking for a challenge.
The politician who belongs to a secret organization.
The striking, drunken, ethical comic with repressed memories.
The strong, clinging, chaste ambassador.
The artistic, brave singer who fears people think he/she is a fraud.
The enduring, depressed, hateful cleric.
The dexterous, absent-minded, ugly explorer escpaing the past.
The dexterous, odd, unfriendly prostitute with unusual luck.
The tireless, unambitious, intimidating merchant who fell in with the wrong crowd.
The sickly, serene, opinionated gambler who is a complete fraud.
The unhealthy, alienated laborer trapped by the past.

 

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