The race of gnomes. Their hearing acts as a kind of sonar. Their speech patterns are confusing. They serve a race of enemy gods. They barely control a poor desert empire whose recorded history goes back to the dawn of time. No one knows where they came from.
The race of dwarves. They have bony spines down their backs. They are famous for their schools and exotic jewlery. They are very loyal to their kind. Their government is a confederacy. They seem to have a special purpose on the world.
The race of dwarves. They are dusky-skinned. They avoid all kinds of magic except summoning magic. Their government is inefficient.
The misshapen race. They have toothless mouths. They have tails. They have large litters. They have an affinity for tunnels. They are split into two conflicting factions. They serve a race of enemy gods. Their government is efficient.
The colossal race. They have yellow eyes. They have tiny ears. They regrow lost limbs and organs. They are famous for their beautiful fashions and drug dens. Once slaves, they overthrew their masters and rule their realm now. They came from another dimension.
The massive race. They are gold-haired and have gold eyes. They are famous for their schools and stables. Their government is a technocracy.
The race of gnomes. They are dark-skinned and have warmly-colored eyes. Their magical practices tend to focus on alchemy. They are notoriously laid-back. Their government is a dictatorship. A great doom awaits them, and they are all too aware of it.
The misshapen race. They have tentacles instead of hair. They have gray eyes. They are able to render themselves invisible. Oddly, they don't seem to like members of their own species very much. They have no defining religion, but gladly adapt those of others. Their government is extremely corrupt. They completely control an empire. They were created as part of a magical experiment that failed - creating them instead.
The race of halflings. They are light-skinned and have dark-colored eyes. They are noted for their siege engines. Their magical practices tend to focus on plant magic. They have no defining religion, but gladly adapt those of others. Their government is inefficient.
The race of intelligent panthers. Their magical practices focus exclusively on sound magic. They are extremely patronizing. Their government is functional.
Seventh Sanctum(tm) and its contents are copyright (c) 2013 by Steven Savage except where otherwise noted. No infringement or claim on any copyrighted material is intended. Code provided in these pages is free for all to use as long as the author and this website are credited. No guarantees whatsoever are made regarding these generators or their contents.