Characters
The nimble, persuasive impostor on the wrong side of the law.
The enduring, intimidating gambler escpaing the past.
The stressed, heroic beggar who hates animals.
The popular prospector.
The dexterous, irrational, paranoid weapons master.
The sleazy spy who loves animals.
The weak, quiet, tolerant gambler with a chemical dependency.
The dexterous, weary prostitute.
The acrobatic, brave official.
The crippled, paranoid traveler.
The melancholy thief who had a near-death experience that changed them significantly.
The strong, immoral rogue.
The tough, peaceful smuggler.
The enduring philosopher searching for a family member.
The absent-minded, aloof priestess.
The generous gigolo.
The uncreative, intimidating hermit who suffers from a chronic medical condition.
The graceful, unpredictable architect.
The sloppy, awkward ambassador.
The conformist assistant.
The poised, friendly traveler.
The unhealthy, rude laborer with a chemical dependency.
The creative, outgoing teacher with no hope.
The sickly, clever farmer.
The awkward, disloyal smuggler with an unexpected destiny.
The greedy inventor.
The nimble servant.
The immature dancer who is given to moments of deep introspection.
The selfless gigolo from a good family.
The clumsy priestess escpaing the past.
The young heir with big dreams.
The enduring bodyguard.
The plain, hypocritical assassin.
The heroic bodyguard.
The awkward gigolo.
The ethical musician.
The enduring, awkward impostor who is cursed with bad luck.
The dexterous, narrow-minded, cooperative thief.
The manipulative wanderer.
The poised bodyguard with no hope.
The experienced jailer.
The acrobatic, infamous musician.
The striking, cooperative, domineering inventor who fears the future.
The weak, withdrawn martial artist.
The strong, tactful philanthropist.
The athletic bodyguard haunted by flashbacks.
The persuasive weapons master.
The awkward assassin.
The tired prostitute searching for a family member.
The actor searching for purpose.
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