Quick Character Generator

Quick, simple character descriptions, generic or for specific settings.

The Sanctum has had a technical upgrade in late September, 2025. If you see any issues, you can reach me at my Linktree.

My future Sanctum plans are here. Grab the data archives here!

Your Options:
Characters
The intelligent, brave hunter haunted by dark memories.
The weak-willed, immoral poet.
The worldwise laborer who is estranged from family members.
The student searching for employment.
The aged, tolerant champion with unexpected depths.
The farmer with a large fortune.
The compassionate ambassador.
The wild trader searching for truth.
The nimble, brutal marine from an unusual family line.
The poised, social impostor haunted by flashbacks.
The awkward, humble singer haunted by dark memories.
The intuitive, biased mercenary.
The plain, innocent priestess.
The marine searching for a family member.
The graceful, manipulative martial artist.
The tired pharmacist.
The dexterous, cooperative official.
The bloodthirsty spy.
The awkward, boastful hero living on borrowed time.
The dexterous servant with a chemical dependency.
The mysterious cleric with a rival in his/her profession.
The biased, persuasive prospector.
The ambitious musician.
The unheroic midwife with a heart of gold.
The unhealthy, nostalgic poet.
The plain, immoral inventor with a chemical dependency.
The obedient hero.
The plain, laid-back, eccentric prostitute who is given to moments of deep introspection.
The graceful, bloodthirsty lawman.
The awkward, clever, cruel pharmacist who is cursed with bad luck.
The weak singer.
The opinionated priestess on the wrong side of the law.
The healthy, righteous assassin who is an outsider.
The awkward, bloodthirsty spy searching for truth.
The short-tempered, amiable fence who is considered the best in his/her profession.
The striking jailer.
The logical politician with a dark past.
The healthy, romantic weapons master.
The stingy, ethical adventurer.
The tireless wanderer coping with mental illness.
The pragmatic merchant.
The unhealthy, greedy, heroic pharmacist.
The hermit haunted by dark memories.
The poised, fear-ridden thief.
The clumsy, sloppy acrobat.
The aged rabble-rouser.
The acrobatic, friendly thief from an unusual family line.
The traitor from nowhere.
The plain, combative thief.
The sickly assassin.

 

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