The statuesque, scaled race. They have a strange sixth sense. They have four tentacular manipulatory limbs. They are omnivores, but prefer to be carnivorous. They can temporarily split into duplicates of themselves. By necessity, they are a race of traders. Their major technical achievements are in artificial life. They control only one planet. They are locked in an battle with age-old enemies. Their world of origin is mineral-poor.
The tiny race of turtle-creatures. Many members of their species are hunters. Their economy is dependent on one technology: botany. They are all but gone - yet their many artifacts remain on other worlds. Their world of origin is desolate and has a single moon.
The mammalian race. They regrow lost limbs and organs. Their society is split by gender - males and females are separate cultures. Their major technical achievements are in drugs. Their government is a feudal system. The different genders of the species are very distinct physically.
The deformed, water-based, turtle-like race. This race has elongated limbs. This race moves quadrupedially. They are omnivores. They are very long-lived. They are natural tricksters. They are locked in an battle with age-old enemies. They come from a high-gravity, barren world that has two moons.
The skeletal race. They are famous for producing bureaucrats. They have voracious appetites. They are packrats. Their government is a dictatorship that is corrupt. Space is their home, they have no world of their own.
The delicate-looking race of worm-creatures. They have no obvious sensory organs - yet display definite senses of a mysterious nature. This race has no specific manipulatory appendages. This race moves on many legs. They are omnivores. Certain sensory extremes are painful to them. They have large litters. They have no concept of subtlety. They control a great government from behind the scenes.
The misshapen, fungus-based race. They are notoriously laid-back. Their government is a theocracy. They once ruled a great empire, but were utterly defeated in a war.
The gray-armored race. This race has tentacular limbs. This race moves on many legs. They are omnivores, but prefer to be carnivorous. They have fine control over their bodily processes. Their society is dependent on one technology: genetic engineering. They are working to join a large, star system-spanning government. Their world of origin is icy and resource-poor.
The massive race. Their tongues are used not just for taste, but for smell as well. This race has stubby limbs. Biologically they are inclined to be economists. They naturally hybernate. They reproduce by budding off new members of their race. Their government is entirely dysfunctional. They control a great government from behind the scenes. Their world of origin is flourishing, mineral-rich, and has many rings surrounding it.
The hulking, skinless race. They are herbivores. They love to encounter new species. Their government is efficient. They are rapidly expanding into the universe. They are in possession of advanced technology from an ancient race. They come from a low-gravity, resource-poor world that is known for its calm weather.
Seventh Sanctum(tm) and its contents are copyright (c) 2013 by Steven Savage except where otherwise noted. No infringement or claim on any copyrighted material is intended. Code provided in these pages is free for all to use as long as the author and this website are credited. No guarantees whatsoever are made regarding these generators or their contents.