The race of evolved mammoths. They produce great philosophers. Their government is a confederacy. They completely control a state that is known for its exotic animal life.
The race of dwarves. The they avoid all kinds of magic except stone magic. They are very proper. They worship a pantheon of gods and goddesses. The god of commerce is especially important to them. Their government is a bureaucracy that is ethical in its own way. They manage to control a rich mountainous country.
The race of halflings. They have silver eyes. They are extremely agile. They are noted for their gardeners and prohpets. They worship a single goddess who is the cause of good in the world, and who has a nemesis responsible for evil. They believe the powers that be are intimately involved in their lives. Most religious observation is ritualized and distant. Their government is a representative democracy that is inefficient. They exist only as slaves. They were created as part of a magical experiment that failed - creating them instead.
The race of dwarves. They are silver-skinned. In their culture, animal training is a highly prized ability. They are well-known for their sculptures and rich cuisine. They worship a single hermaphroditic deity. Their government is a theocracy that is ethical in its own way. A great destiny awaits them, and they wait for it patiently.
The race of Satyrs. As a people, they are generally good at military tactics. Their magical practices tend to focus on summoning magic. They are extremely kind. They worship alien gods unheard of by others. Their government is a technocracy. They completely control a kingdom that is known for its exotic animal life.
The race of halflings. They are fair-haired. They are noted for their postal system and weapons. The only kind of magic they can do is weather magic. They have no defining religion, but gladly adapt those of others. Their government is entirely dysfunctional. They completely control a grassland state. They were created as part of a breeding experiment that went horribly wrong.
The race of sentient sharks. The only kind of magic they can do is wind magic. They are promiscuous - and species doesn't matter to them. They serve a race of enemy gods. Their government is a theocracy. They were created as part of a breeding experiment that was successful.
The hulking race. They have light-colored eyes. They have large ears. They appear to be degenerating as a species. They never need to sleep. They are extremely prudish. They worship a single god who works with a host of created sub-deities that are also worshiped. Most religious observation is personal and intimate. Their government is entirely dysfunctional. They completely control a poor peninsula.
The race of Giants. Size is a mark of social class among them. They came from another world.
The race of gnomes. They have tentacles instead of hair. They are exceptionally good at enchantment. They are capable of going into a berserk rage under certain conditions. They tend to be mistrusted by others - but no one can say why.
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