A Way With Worlds
World Creation Column
 
 
Main Index
Seventh Sanctum
 

All works copyright 1999-2001 by Steven Savage unless otherwise noted

 
Columns 1-20
  1. Your Main Character - Why your setting is your main character.
  2. It's The Little Things That Count - What you need to know to build a good world.
  3. IN THE BEGINNING . . . there was a lot of planning - Origins of worlds.
  4. Intelligent Life and Culture - Who's in your setting?
  5. Magic and Technology - They may work different, but setting-wise they're the same thing, and important.
  6. Pyramids of Power - Influence, action, and effect in your world.
  7. Getting a Vision - The warm-and-fuzzy issue of getting a feel for your world.
  8. Your World Is In Danger! - The importance of preserving data in worldbuilding
  9. Retcon as Continuity - Turning screw-ups into actual plots.
  10. The Fanfic Rebellion - Why fanfic sometimes takes odd turns, and what you can learn from it.
  11. Attitude - Except in some cases, the concept of 'attitude' can give you a bad one.
  12. Finding Inspiration - When you need ideas.
  13. Webbing your World #1 - A crash course in web development (somewhat dated) for putting your world and works on the web.
  14. Webbing Your World #2: Getting fancy and getting involved - Going beyond simple pages (somewhat dated)
  15. Webbing your World #3: What goes into your webbed world - Good page design and philosophy.
  16. Writing Religion in your Continuity - Writing religion in a way that works.
  17. Webbing Your World #4: The Revenge of Whoever - By popular request, a column on making your web world's design work for visitors.
  18. Getting Readership for your Continuity - The evils of pandering.
  19. Readership on your terms - Getting readers for your world.
  20. Creating New Religions - Spirituality from scratch.